CS 284A: Computer Graphics and Imaging, Spring 2018

Final Project Report & Video:

Accelerating Fluid Simulation

Chu-Ming Chang 3033157870, KUAN LU 3033156752, Rongbing Zhou 3033157519



Summary

In this project, we are trying to accelerate fluid simulation algorithm based on Position Based Dynamics (PBD) using GPU. Smoothed particle hydrodynamics (SPH) will be used for simulating the fluid as particles, and surfaces will be reconstructed and rendered from particles.

Part I: Final paper

Final Paper

Part II: Final Video

Final Video

Part III: Final Slides

Final Slides