CS 284A: Computer Graphics and Imaging, Spring 2018
Final Project Report & Video:
Accelerating Fluid Simulation
Chu-Ming Chang 3033157870, KUAN LU 3033156752, Rongbing Zhou 3033157519
Summary
In this project, we are trying to accelerate fluid simulation algorithm based on Position Based Dynamics (PBD) using GPU. Smoothed particle hydrodynamics (SPH) will be used for simulating the fluid as particles, and surfaces will be reconstructed and rendered from particles.